
Jack ended up helping the Tango Beast by working through his self-esteem issues and getting his life back together. After Jack fought and defeated him in order to save a town he was terrorizing, the two talked things out. The Tango Beast, revealing itself as sapient and capable of speech, confirms that he recognizes him from a previous encounter. The Scotsman subdues the creature with one punch before asking if he recognizes his traveling companion. It works, and the Tango Beast's fierce appearance causes Brent to faint.

He pulls out a small sample of the wily jub-jub plant, the scent of which is known to drive the beast into an angry frenzy. Unwilling to accept this, the Scotsman decides that Jack's fight with the Tango Beast must be re-enacted. Once again, Brent says no, and insists he's no legendary samurai hero. When they reach the beast's lair, the Scotsman asks Brent if it seems familiar. Knowing where to find the creature, the Scotsman sets off carrying an unwilling Brent along. He recognizes it as a mark left by the Tango beast. Noticing a fresh scar on Brent's chest, the Scotsman decides it is the clue he needed. When Brent asks how he plans to recover a lost memory, the Scotsman replies that he only needs to find a lead. The Scotsman stops him, determined to help get his memories and sword back. When they reach the shore of an island, Brent thanks the Scotsman for saving him and tries to go on his way. The fishmen dive into the water, and the Scotsman continues swimming. The Scotsman on the other hand, takes this as further proof that Brent is indeed an amnesiac Jack. The fishmen thank and salute Brent, despite his insistence that he only looks like the hero who saved them. When they heard the explosions coming from the ship, they surfaced to investigate. He came to their aid and left before they got a chance to properly thank him. Jack was on a boat when he saw their undersea kingdom under siege from Aku's minions. However, Brent is able to translate their speech, and tells him that the fishmen mean no harm. The Scotsman, not understanding the bubbling sounds they make, believe they are in for a fight. Moments later the duo find themselves surrounded by fishmen riding on giant fish. The Scotsman tells him he lost the fight (which Brent doesn't remember getting into in the first place), chalking it up to the sun's glare blinding him. The Scotsman starts swimming with the unconscious Brent on his back.Īfter a while, Brent comes to, wondering how he wound up in the ocean. The Scotsman is forced to fend off all of the bounty hunters, before grabbing Brent and abandoning ship after throwing a grenade. Though the Scotsman believes this shock treatment will snap "Brent" back to his senses, it only succeeds in knocking him out.


He does, and punches Brent into a pile of crates. The Scotsman turns to the largest of them, and asks him to confirm the waiter's identity. The Scotsman grabs the waiter and tries to jog his memory by loudly recounting his deeds, reputation, and the bounty Aku put on his head, which draws the attention of other bounty hunters on the deck.

However, the waiter doesn't seem to recognize the Scotsman, and insists his name is "Brent Worthington." At first, the Scotsman thinks it's just Jack joking around, but realizes something is wrong when Brent tells him he doesn't carry a sword because of a belief of nonviolence. Delighted at the unexpected prospect of encountering Jack on the boat, the Scotsman tries to catch up on old times. The waiter looks identical to his friend and brother-in-arms, Samurai Jack, though his clothes and speech patterns are different. After finishing his drink, the Scotsman thanks the waiter, only to be shocked by who he sees. A waiter on the ship attends to his demand. After dispatching his assailant with a single punch, the Scotsman loudly demands a drink. The Scotsman, traveling on board a ship, is working on his tan when a bounty hunter points a weapon at him.
